bcp de characters

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Apache License
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extends Control
func _ready() -> void:
if DialogicUtil.autoload().has_subsystem('History'):
DialogicUtil.autoload().History.visited_event.connect(_on_visited_event)
DialogicUtil.autoload().History.unvisited_event.connect(_on_not_read_event)
func _on_visited_event() -> void:
show()
func _on_not_read_event() -> void:
hide()
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@tool
class_name DialogicRichTextTransitionEffect
extends RichTextEffect
## A custom richt text effect class, that allows to easily animate letters when revealed.
## The DialogicNode_DialogText node correctly updates the [member visible_characters] and calls the [method reset] and [method skip].
## You can simply create a resource of this, edit it in the inspector and add it's path/uid to
## dialogics custom bbcode effects setting.
## Controlled by the DialogText node.
var visible_characters := -1
## The bbcode effect name.
@export var bbcode := "animate_in"
var _cache := []
## The length of the transition time.
@export_range(0.0, 5.0, 0.01) var time := 0.2
@export_group("Color", "color")
## A gradient modulating the color of text over the transition time.
## Use a transparent to white gradient to fade in the text.
@export var color_modulate: Gradient = null
## Allows to overwrite the color of the text, with transparency meaning no effect on the text color.
@export var color_replace: Gradient = null
@export_group("Scale", "scale")
## Enables the scale curve animation.
@export var scale_enabled := false
## A curve animating the scale of the character. Should end at 1.
@export var scale_curve := Curve.new()
## The pivot from which scaling is applied. Vector2(0,0) is a the bottom left of the character, Vector2(1, 1) at the top right.
@export var scale_pivot := Vector2()
@export_group("Position", "position")
## Enables the position curve animations.
@export var position_enabled := false
## A curve animating the x position of the character. Should end at 0.
@export var position_x_curve := Curve.new()
## A curve animating the y position of the character. Should end at 0.
@export var position_y_curve := Curve.new()
@export_group("Test", "test")
## Can be used to preview the animation on all the text at once. Is ignored when less then 0. 1 is the end of the animation independent of its length.
@export_range(-0.1, 1.0, 0.1) var test_value := -0.1
var _was_skipped := false
var _was_reset := false
## Called by the DialogText node when the text is cleared/changed.
func reset() -> void:
_was_reset = true
_was_skipped = false
_cache.clear()
## Called by the DialogText node when the reveal was skipped, so it also skips the animation.
func skip() -> void:
_was_skipped = true
## Actually process the animation of the characters.
func _process_custom_fx(char_fx: CharFXTransform) -> bool:
var char_age :float = 0.0
if test_value >= 0:
char_age = remap(test_value, 0, 1, 0, time)
else:
if visible_characters == 0:
_cache.clear()
return false
if _was_reset:
if visible_characters != -1:
_was_reset = false
else:
return false
if len(_cache) < visible_characters or visible_characters == -1 or _was_skipped:
if char_fx.range.x >= len(_cache):
_cache.append(char_fx.elapsed_time)
if _was_skipped:
for i in range(len(_cache)):
_cache[i] = char_fx.elapsed_time-time
if len(_cache) > char_fx.range.x:
char_age = char_fx.elapsed_time - _cache[char_fx.range.x]
var text_server := TextServerManager.get_primary_interface()
var trans: float = clamp(char_age, 0.0, time)/time
if color_replace:
var c := color_replace.sample(trans)
c.a = 1
char_fx.color = char_fx.color.lerp(c, color_replace.sample(trans).a)
if color_modulate:
char_fx.color *= color_modulate.sample(trans)
if char_fx.font.is_valid():
var glyph_size := text_server.font_get_glyph_size(char_fx.font, Vector2i(16,1), char_fx.glyph_index)
if scale_enabled:
char_fx.transform = char_fx.transform.translated_local(scale_pivot*glyph_size*Vector2(1, -1)*(1-scale_curve.sample(trans)))
char_fx.transform = char_fx.transform.scaled_local(Vector2.ONE*scale_curve.sample(trans))
if position_enabled:
char_fx.transform = char_fx.transform.translated_local(Vector2(position_x_curve.sample(trans), position_y_curve.sample(trans))*glyph_size)
return true
@@ -0,0 +1 @@
uid://wf7hpguw17ex
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[gd_resource type="RichTextEffect" script_class="DialogicRichTextTransitionEffect" format=3 uid="uid://qegqrr4g2riu"]
[ext_resource type="Script" uid="uid://wf7hpguw17ex" path="res://addons/dialogic/Example Assets/bbcode_transitions/bbcode_transition_effect.gd" id="1_5w3vn"]
[sub_resource type="Gradient" id="Gradient_5w3vn"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="Curve" id="Curve_5w3vn"]
[sub_resource type="Curve" id="Curve_a27kb"]
[sub_resource type="Curve" id="Curve_2rcd0"]
[resource]
script = ExtResource("1_5w3vn")
bbcode = "fade_in"
color_modulate = SubResource("Gradient_5w3vn")
scale_curve = SubResource("Curve_2rcd0")
position_x_curve = SubResource("Curve_5w3vn")
position_y_curve = SubResource("Curve_a27kb")
metadata/_custom_type_script = "uid://wf7hpguw17ex"
@@ -0,0 +1,28 @@
[gd_resource type="RichTextEffect" script_class="DialogicRichTextTransitionEffect" format=3 uid="uid://hx8qyt5ry3h0"]
[ext_resource type="Script" uid="uid://wf7hpguw17ex" path="res://addons/dialogic/Example Assets/bbcode_transitions/bbcode_transition_effect.gd" id="1_rsak6"]
[sub_resource type="Gradient" id="Gradient_rsak6"]
offsets = PackedFloat32Array(0, 0.6351706)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="Curve" id="Curve_rsak6"]
[sub_resource type="Curve" id="Curve_pa36x"]
[sub_resource type="Curve" id="Curve_oitc5"]
_limits = [0.0, 2.0, 0.0, 1.0]
_data = [Vector2(0, 2), 0.0, 0.0, 0, 0, Vector2(0.40294844, 1.0066038), -0.13865282, 0.0, 0, 0]
point_count = 2
[resource]
script = ExtResource("1_rsak6")
bbcode = "fade_scale_in"
time = 0.30000000000000004
color_modulate = SubResource("Gradient_rsak6")
scale_enabled = true
scale_curve = SubResource("Curve_oitc5")
scale_pivot = Vector2(0.5, 0.5)
position_x_curve = SubResource("Curve_rsak6")
position_y_curve = SubResource("Curve_pa36x")
metadata/_custom_type_script = "uid://wf7hpguw17ex"
@@ -0,0 +1,37 @@
[gd_resource type="RichTextEffect" script_class="DialogicRichTextTransitionEffect" format=3 uid="uid://c8b884puc720d"]
[ext_resource type="Script" uid="uid://wf7hpguw17ex" path="res://addons/dialogic/Example Assets/bbcode_transitions/bbcode_transition_effect.gd" id="1_n3lqs"]
[sub_resource type="Gradient" id="Gradient_n3lqs"]
offsets = PackedFloat32Array(0, 0.45292622)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="Gradient" id="Gradient_lhhwu"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.6666667, 0.86513996)
colors = PackedColorArray(0.5208, 0.76631993, 0.93, 0, 0.5242275, 0.76595265, 0.93170327, 1, 0.5208, 0.76631993, 0.93, 0)
[sub_resource type="Curve" id="Curve_lhhwu"]
_data = [Vector2(0.002457004, 1), 0.0, -1.993977, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_n3lqs"]
[sub_resource type="Curve" id="Curve_4i73d"]
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point_count = 3
[resource]
script = ExtResource("1_n3lqs")
bbcode = "fancy_in"
time = 0.4
color_modulate = SubResource("Gradient_n3lqs")
color_replace = SubResource("Gradient_lhhwu")
scale_enabled = true
scale_curve = SubResource("Curve_4i73d")
scale_pivot = Vector2(0.5, 0)
position_enabled = true
position_x_curve = SubResource("Curve_lhhwu")
position_y_curve = SubResource("Curve_n3lqs")
metadata/_custom_type_script = "uid://wf7hpguw17ex"
@@ -0,0 +1,34 @@
[gd_resource type="RichTextEffect" script_class="DialogicRichTextTransitionEffect" format=3 uid="uid://dnxkgwncm1pt5"]
[ext_resource type="Script" uid="uid://wf7hpguw17ex" path="res://addons/dialogic/Example Assets/bbcode_transitions/bbcode_transition_effect.gd" id="1_ur6c5"]
[sub_resource type="Gradient" id="Gradient_ur6c5"]
offsets = PackedFloat32Array(0, 0.5089058)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
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@tool
extends DialogicEvent
# DEFINE ALL PROPERTIES OF THE EVENT
# var MySetting: String = ""
func _execute() -> void:
# I have no idea how this event works ;)
finish()
#region INITIALIZE
################################################################################
# SET ALL VALUES THAT SHOULD NEVER CHANGE HERE
func _init() -> void:
event_name = "Default"
event_color = Color("#ffffff")
event_category = "Main"
event_sorting_index = 0
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "default_shortcode"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_name
#"arg_name" : "NameOfProperty",
}
# You can alternatively overwrite these 3 functions:
# - to_text(),
# - from_text(),
# - is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
pass
#endregion
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@tool
extends DialogicPortrait
# If the custom portrait accepts a change, then accept it here
func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void:
if passed_portrait == "":
passed_portrait = passed_character['default_portrait']
if $Sprite.sprite_frames.has_animation(passed_portrait):
$Sprite.play(passed_portrait)
func _on_animated_sprite_2d_animation_finished() -> void:
$Sprite.frame = randi()%$Sprite.sprite_frames.get_frame_count($Sprite.animation)
$Sprite.play()
func _get_covered_rect() -> Rect2:
return Rect2($Sprite.position, $Sprite.sprite_frames.get_frame_texture($Sprite.animation, 0).get_size()*$Sprite.scale)
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position = Vector2(160, 580)
script = ExtResource("1_63c5k")
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position = Vector2(-161, -580)
scale = Vector2(0.751953, 0.751953)
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@@ -0,0 +1,70 @@
@tool
extends DialogicPortrait
enum Faces {BASED_ON_PORTRAIT_NAME, NEUTRAL, HAPPY, SAD, JOY, SHOCK, ANGRY}
@export var emotion: Faces = Faces.BASED_ON_PORTRAIT_NAME
@export var portrait_width: int
@export var portrait_height: int
@export var alien := true
var does_custom_portrait_change := true
func _ready() -> void:
$Alien.hide()
# Function to accept and use the extra data, if the custom portrait wants to accept it
func _set_extra_data(data: String) -> void:
if data == "alien":
$Alien.show()
elif data == "no_alien":
$Alien.hide()
# This function can be overridden. Defaults to true, if not overridden!
func _should_do_portrait_update(_character: DialogicCharacter, _portrait:String) -> bool:
return true
# If the custom portrait accepts a change, then accept it here
func _update_portrait(_passed_character: DialogicCharacter, passed_portrait: String) -> void:
for face in $Faces.get_children():
face.hide()
if emotion == Faces.BASED_ON_PORTRAIT_NAME:
if 'happy' in passed_portrait.to_lower(): $Faces/Smile.show()
elif 'sad' in passed_portrait.to_lower(): $Faces/Frown.show()
elif 'joy' in passed_portrait.to_lower(): $Faces/Joy.show()
elif 'shock' in passed_portrait.to_lower(): $Faces/Shock.show()
elif 'angry' in passed_portrait.to_lower(): $Faces/Anger.show()
else: $Faces/Neutral.show()
else:
if emotion == Faces.HAPPY: $Faces/Smile.show()
elif emotion == Faces.SAD: $Faces/Frown.show()
elif emotion == Faces.JOY: $Faces/Joy.show()
elif emotion == Faces.SHOCK: $Faces/Shock.show()
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