bcp de characters
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@@ -0,0 +1,48 @@
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[gd_scene format=3 uid="uid://bd2f6vwawkccd"]
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[ext_resource type="PackedScene" uid="uid://b4g5fc6r60wrf" path="res://assets/blender/car.blend" id="1_c35m8"]
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[ext_resource type="Script" uid="uid://dr3423c5e1enj" path="res://scripts/car.gd" id="2_50v30"]
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[ext_resource type="Texture2D" uid="uid://kg0y76gl70tj" path="res://assets/blender/car_car.png" id="2_qt2eu"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_c35m8"]
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points = PackedVector3Array(-1, -1, -1, 1, -1, -1, -1, -1, 1, -1, 2.9477265, -1, 1, -1, 1, 1, 0.99963367, -1, -1, 2.9477265, 1, 0.67776036, 2.9589648, -1, 1, 0.99963367, 1, 0.67776036, 2.9589648, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qt2eu"]
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blend_mode = 3
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cull_mode = 2
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albedo_texture = ExtResource("2_qt2eu")
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emission_enabled = true
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emission = Color(0.5960302, 0.53776413, 0.43387404, 1)
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emission_energy_multiplier = 2.0
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emission_operator = 1
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emission_texture = ExtResource("2_qt2eu")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_50v30"]
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transparency = 1
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blend_mode = 3
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cull_mode = 2
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albedo_texture = ExtResource("2_qt2eu")
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emission = Color(0.5960302, 0.53776413, 0.43387404, 1)
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emission_energy_multiplier = 2.0
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emission_operator = 1
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emission_texture = ExtResource("2_qt2eu")
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[node name="car" unique_id=761117745 instance=ExtResource("1_c35m8")]
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script = ExtResource("2_50v30")
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[node name="StaticBody3D" type="StaticBody3D" parent="car" parent_id_path=PackedInt32Array(1815531645) index="0" unique_id=1955637244]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="car/StaticBody3D" index="0" unique_id=388500854]
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shape = SubResource("ConvexPolygonShape3D_c35m8")
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[node name="window" parent="." index="12" unique_id=1397673724]
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surface_material_override/0 = SubResource("StandardMaterial3D_qt2eu")
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[node name="window_001" parent="." index="13" unique_id=1435716476]
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surface_material_override/0 = SubResource("StandardMaterial3D_50v30")
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[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(355721239) index="0" unique_id=1229603166]
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bones/0/rotation = Quaternion(-3.0377713e-08, 1.1920791e-07, -0.004823728, 0.9999884)
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bones/1/rotation = Quaternion(-3.0377713e-08, 1.1920791e-07, -0.004823728, 0.9999884)
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bones/2/rotation = Quaternion(-3.0377713e-08, 1.1920791e-07, -0.004823728, 0.9999884)
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bones/3/rotation = Quaternion(-3.0377713e-08, 1.1920791e-07, -0.004823728, 0.9999884)
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