bcp de characters

This commit is contained in:
E250429F
2026-09-03 09:43:13 +02:00
parent a061aff066
commit 025a866eef
1175 changed files with 85837 additions and 286 deletions
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extends MultiMeshInstance3D
func _ready() -> void:
var characters_seating:Array = get_tree().get_nodes_in_group("char_seat")
for char in characters_seating:
char.get_node("AnimationPlayer").play("mixamo_com")
await get_tree().create_timer( randf_range(0.1, 1.5) ).timeout
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uid://bgau5civo1ppi
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extends CharacterBody3D
@onready var sprite_label: Sprite3D = $Sprite3D
@onready var label: Label = $Sprite3D/SubViewport/Label
@onready var area_3d: Area3D = $Area3D
@onready var anim_player: AnimationPlayer = $character/AnimationPlayer
@onready var camera_zoom: Camera3D = $CameraZoom
@onready var player: CharacterBody3D = $"../../Player"
@onready var area_3d_zoom: Area3D = $Area3DZoom
@onready var indicateur_tarte: CSGTorus3D = $"../indicateur_tarte"
@onready var client_spawner: Node3D = $"../client_spawner"
var zoom_active : bool = false
func zoom_dialog():
label.text = Sauvegarde.get_text("coco" + str( 0 ) )
camera_zoom.make_current()
zoom_active = true
anim_player.play("RootAction")
func _process(delta: float) -> void:
if zoom_active:
camera_zoom.position.z += 25 * delta
if camera_zoom.position.z > -4:
zoom_active = false
await get_tree().create_timer( 6 ).timeout
player.camera.make_current()
player.can_play = true
anim_player.stop()
func dialog():
rotation.y = deg_to_rad( 180 )
anim_player.play("RootAction")
for i in range(1,3):
label.text = Sauvegarde.get_text("coco" + str( i ) )
await get_tree().create_timer( 1 ).timeout
rotation.y = deg_to_rad( -90 )
anim_player.stop()
sprite_label.visible = false
player.set_dialog_mode()
indicateur_tarte.visible = true
client_spawner.start_timer()
await get_tree().create_timer( 10 ).timeout
indicateur_tarte.visible = false
func _on_area_3d_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
sprite_label.visible = true
player.set_dialog_mode( global_position, 0)
dialog()
area_3d.queue_free()
func _on_area_3d_zoom_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
player.can_play = false
area_3d_zoom.queue_free()
zoom_dialog()
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uid://bv2vqmllmek6f
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extends CharacterBody3D
@onready var sprite_label: Sprite3D = $Sprite3D
@onready var label: Label = $Sprite3D/SubViewport/Label
@onready var area_3d: Area3D = $Area3D
@onready var doggo_anim_player: AnimationPlayer = $dog/AnimationPlayer
@onready var anim_player: AnimationPlayer = $character/AnimationPlayer
var player
func _ready() -> void:
doggo_anim_player.play("sleep")
func dialog():
anim_player.play("RootAction")
for i in range(1, 7):
label.text = Sauvegarde.get_text("neige" + str( i ) )
await get_tree().create_timer( 7 ).timeout
anim_player.stop()
sprite_label.visible = false
player.set_dialog_mode()
func _on_area_3d_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
player = body
sprite_label.visible = true
player.set_dialog_mode( global_position, 0)
dialog()
area_3d.queue_free()
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uid://b8kl67fi5cpas