bcp de characters

This commit is contained in:
E250429F
2026-09-03 09:43:13 +02:00
parent a061aff066
commit 025a866eef
1175 changed files with 85837 additions and 286 deletions
+33
View File
@@ -0,0 +1,33 @@
extends CharacterBody3D
@onready var sprite_label: Sprite3D = $Sprite3D
@onready var label: Label = $Sprite3D/SubViewport/Label
@onready var area_3d: Area3D = $Area3D
@onready var doggo_anim_player: AnimationPlayer = $dog/AnimationPlayer
@onready var anim_player: AnimationPlayer = $character/AnimationPlayer
var player
func _ready() -> void:
doggo_anim_player.play("sleep")
func dialog():
anim_player.play("RootAction")
for i in range(1, 7):
label.text = Sauvegarde.get_text("neige" + str( i ) )
await get_tree().create_timer( 7 ).timeout
anim_player.stop()
sprite_label.visible = false
player.set_dialog_mode()
func _on_area_3d_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
player = body
sprite_label.visible = true
player.set_dialog_mode( global_position, 0)
dialog()
area_3d.queue_free()