bcp de characters
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@@ -0,0 +1,33 @@
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extends CharacterBody3D
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@onready var sprite_label: Sprite3D = $Sprite3D
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@onready var label: Label = $Sprite3D/SubViewport/Label
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@onready var area_3d: Area3D = $Area3D
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@onready var doggo_anim_player: AnimationPlayer = $dog/AnimationPlayer
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@onready var anim_player: AnimationPlayer = $character/AnimationPlayer
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var player
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func _ready() -> void:
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doggo_anim_player.play("sleep")
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func dialog():
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anim_player.play("RootAction")
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for i in range(1, 7):
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label.text = Sauvegarde.get_text("neige" + str( i ) )
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await get_tree().create_timer( 7 ).timeout
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anim_player.stop()
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sprite_label.visible = false
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player.set_dialog_mode()
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if body.is_in_group("player"):
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player = body
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sprite_label.visible = true
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player.set_dialog_mode( global_position, 0)
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dialog()
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area_3d.queue_free()
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