credit
This commit is contained in:
+38
-4
@@ -1,13 +1,13 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
@export var player: Node3D
|
||||
@export var follow_speed: float = 4.0
|
||||
@export var follow_speed: float = 5.6
|
||||
@export var right_offset: float = 2.5
|
||||
@export var forward_offset: float = 1
|
||||
@export var car_cinematic : bool = false
|
||||
|
||||
@onready var anim_player: AnimationPlayer = $frog/AnimationPlayer
|
||||
var size : float = 0.5
|
||||
var size : float = .7
|
||||
|
||||
@onready var arms: MeshInstance3D = $frog/Armature/Skeleton3D/arms
|
||||
@onready var body: MeshInstance3D = $frog/Armature/Skeleton3D/body
|
||||
@@ -17,10 +17,18 @@ var size : float = 0.5
|
||||
@onready var legs: MeshInstance3D = $frog/Armature/Skeleton3D/legs
|
||||
@onready var mesh = [ arms, body, eyes, feet, hands, legs ]
|
||||
|
||||
@onready var audio_player: AudioStreamPlayer3D = $AudioStreamPlayer3D
|
||||
@onready var frog_launch_step = load("res://assets/audio/sound-effects/frog/frog_launch_step.mp3")
|
||||
@onready var frog_quiet_step = load("res://assets/audio/sound-effects/frog/frog_quiet_step.mp3")
|
||||
@onready var frog_loud_step = load("res://assets/audio/sound-effects/frog/frog_loud_step.wav")
|
||||
|
||||
@onready var audio_croak: AudioStreamPlayer3D = $AudioCroak
|
||||
@onready var croak_timer: Timer = $CroakTimer
|
||||
|
||||
# Variables pour la gravité
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
var can_scale : bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
if !car_cinematic:
|
||||
scale = Vector3( size, size, size )
|
||||
@@ -42,10 +50,18 @@ func _process(delta: float) -> void:
|
||||
func _physics_process(delta):
|
||||
if not player or car_cinematic:
|
||||
return
|
||||
|
||||
if can_scale:
|
||||
if player.is_client_game_launched:
|
||||
size += 0.00025
|
||||
else:
|
||||
size += 0.00012
|
||||
|
||||
|
||||
# Appliquer la gravité
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
|
||||
var target_position = player.global_position + (player.global_transform.basis.x * right_offset) + (-player.global_transform.basis.z * forward_offset)
|
||||
global_position.y = target_position.y
|
||||
@@ -73,12 +89,13 @@ func _physics_process(delta):
|
||||
var real_speed = Vector2(get_real_velocity().x, get_real_velocity().z).length()
|
||||
# Si frog n'est pas bloquée par un mur
|
||||
if real_speed > 0.1:
|
||||
size += 0.0
|
||||
if anim_player.current_animation != "walk":
|
||||
anim_player.play("walk", 0.2)
|
||||
_play_jump_sound()
|
||||
else:
|
||||
if anim_player.current_animation != "idle":
|
||||
anim_player.play("idle", 0.2)
|
||||
_play_land_sound()
|
||||
|
||||
move_and_slide()
|
||||
|
||||
@@ -87,3 +104,20 @@ func scale_frog():
|
||||
var final_scale = Vector3(size, size, size)
|
||||
|
||||
tween.tween_property(self, "scale", final_scale, 2)
|
||||
|
||||
func _play_jump_sound() -> void:
|
||||
audio_player.stream = frog_launch_step
|
||||
audio_player.play()
|
||||
|
||||
func _play_land_sound() -> void:
|
||||
if size < 2:
|
||||
audio_player.stream = frog_quiet_step
|
||||
else:
|
||||
audio_player.stream = frog_loud_step
|
||||
audio_player.play()
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
croak_timer.wait_time = randf_range(30, 45)
|
||||
audio_croak.pitch_scale = randf_range( .9, 1.1 )
|
||||
audio_croak.play()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user