[gd_scene format=3 uid="uid://ccp6urrftcj76"] [ext_resource type="Script" uid="uid://cv3koo5rdgsgv" path="res://scripts/employe.gd" id="1_saq7r"] [ext_resource type="PackedScene" uid="uid://ben6bv5gilclx" path="res://assets/blender/character.glb" id="2_ankcf"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ka232"] radius = 0.5551758 height = 3.8041992 [node name="character" type="CharacterBody3D" unique_id=1499167018] transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0) script = ExtResource("1_saq7r") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1826042797] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9161952, 0) shape = SubResource("CapsuleShape3D_ka232") [node name="character" parent="." unique_id=1146050886 instance=ExtResource("2_ankcf")] transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0) [node name="Skeleton3D" parent="character/Root" parent_id_path=PackedInt32Array(1146050886, 161420761) index="0" unique_id=1459145808] bones/0/position = Vector3(0.30285504, 0.19320479, -0.14881) bones/0/rotation = Quaternion(0.7071068, 5.7818575e-08, -0.7071068, -1.7506823e-08) bones/1/rotation = Quaternion(-0.50750303, 0.5082179, -0.49191687, -0.49211094) bones/2/rotation = Quaternion(0.01571679, -0.0020774016, 0.99462503, -0.10232161) bones/3/rotation = Quaternion(0.9461286, -0.021871006, 0.07550294, -0.3141045) bones/7/rotation = Quaternion(0.49999997, 0.50000006, -0.5, 0.49999997) bones/11/position = Vector3(-0.6179577, -0.5867008, 0.025887094) bones/11/rotation = Quaternion(0.7071068, 4.1310471e-07, -0.7071068, 2.1367017e-09) bones/15/position = Vector3(-0.3023726, 0.1932048, -0.14881) bones/15/rotation = Quaternion(0.7071068, 5.7795454e-08, -0.7071068, -1.7497571e-08) bones/16/rotation = Quaternion(-0.50767356, 0.5078903, -0.49174002, -0.4924498) bones/17/rotation = Quaternion(0.015652154, 0.0011499289, 0.9946261, 0.102335915) bones/18/rotation = Quaternion(0.948112, 0.011445162, -0.04409267, -0.31465614) bones/22/rotation = Quaternion(0.5, 0.5, -0.49999997, 0.50000006) bones/26/position = Vector3(-0.61795783, -0.5867008, -0.029198151) bones/26/rotation = Quaternion(0.7071068, 6.633757e-07, -0.7071068, -1.2299172e-07) bones/30/position = Vector3(0.036854852, 1.5228102, -0.008873211) bones/30/rotation = Quaternion(-0.024204621, 0.035366535, 0.9956196, 0.08309603) bones/31/position = Vector3(0.00046459844, 0.32195136, -4.720135e-08) bones/31/rotation = Quaternion(9.337571e-05, -1.3143746e-07, 0.99999905, 0.0014434524) bones/32/rotation = Quaternion(-0.09366764, -0.014080506, 0.08587809, 0.99179286) bones/33/rotation = Quaternion(0.011894986, 1.6188353e-09, 5.7361044e-13, 0.99992925) bones/34/rotation = Quaternion(0.049166173, -1.16289e-09, -4.309804e-11, 0.9987906) bones/35/rotation = Quaternion(0.14935309, -0.0022947402, -0.008588966, 0.988744) bones/36/rotation = Quaternion(-0.16179584, -0.010352746, 0.005491424, 0.98675466) bones/40/rotation = Quaternion(0.50662476, 0.4590269, 0.56322575, -0.46411464) bones/41/rotation = Quaternion(-0.50147176, 0.54322594, -0.35597515, 0.57158846) bones/42/rotation = Quaternion(0.18725127, 0.008756261, -0.018334216, 0.982102) bones/43/rotation = Quaternion(0.057796877, 0.8094194, 0.019292051, 0.5840613) bones/44/rotation = Quaternion(0.09271561, -0.078393556, -0.009423983, 0.99255705) bones/45/rotation = Quaternion(0.10928676, 0.066711046, -0.027343228, 0.99139214) bones/46/rotation = Quaternion(0.16381116, -0.031104045, -0.027316365, 0.9856228) bones/47/position = Vector3(9.370156e-08, 0.13049893, 2.8120754e-05) bones/48/position = Vector3(9.0221825e-08, 0.13049889, 2.828832e-05) bones/50/rotation = Quaternion(-0.05932157, 0.80640876, 0.18579382, 0.5582711) bones/51/rotation = Quaternion(0.2698675, -0.00753098, 0.027538078, 0.96247417) bones/55/rotation = Quaternion(0.6945978, -0.49414644, 0.43200365, 0.2944932) bones/56/rotation = Quaternion(0.11455855, 0.8636041, 0.49004978, -0.030255558) bones/57/rotation = Quaternion(0.03038643, -0.013392193, 0.23907155, 0.97043407) bones/58/rotation = Quaternion(-0.0018615471, -0.1451623, 0.011155254, 0.9893433) bones/59/rotation = Quaternion(-0.19232005, -0.07805364, 0.008652978, 0.97818494) bones/60/rotation = Quaternion(-0.08986709, 0.06686749, 0.00960136, 0.9936602) bones/61/rotation = Quaternion(-0.16395092, -0.030526716, 0.00842409, 0.98596007) bones/62/position = Vector3(7.265673e-08, 0.13049936, 1.229213e-05) bones/63/position = Vector3(1.4435512e-08, 0.13049886, 1.2719094e-05) bones/65/rotation = Quaternion(-0.1287052, 0.8846317, -0.15888786, -0.4190661) bones/66/rotation = Quaternion(-0.34208313, -0.0025977788, 0.188287, 0.9206087) bones/70/rotation = Quaternion(0.97431916, 0.13407342, -0.07783639, 0.16330346) bones/70/scale = Vector3(0.99999565, 0.99999964, 0.9999994) bones/71/rotation = Quaternion(0.40204594, -0.03943455, 0.03088665, 0.9142483) bones/71/scale = Vector3(0.9999999, 0.9999999, 0.9999998) bones/72/rotation = Quaternion(-0.6252556, -0.042342708, -0.07782259, 0.7753749) bones/72/scale = Vector3(1, 1.0000001, 0.9999999) bones/73/rotation = Quaternion(-0.019817414, 0.9522868, -0.29825535, 0.061652247) bones/77/rotation = Quaternion(0.9957979, 0.06258121, 0.057354156, 0.034361664) bones/78/rotation = Quaternion(0.20927754, 0.06436294, -0.04544863, 0.9746767) bones/79/rotation = Quaternion(-0.70074636, 0.031819217, 0.058034964, 0.7103337) bones/80/rotation = Quaternion(0.028260527, 0.95394105, -0.29757455, -0.025441805) [node name="AnimationPlayer" parent="character" index="1" unique_id=1406181658] speed_scale = 0.5 [editable path="character"]