extends Node @onready var audio_snort: AudioStreamPlayer3D = $AudioStreamPlayer3D @onready var snort_timer: Timer = $SnortTimer func _on_snort_timer_timeout() -> void: snort_timer.wait_time = randf_range(25, 35) audio_snort.pitch_scale = randf_range( .9, 1.1 ) audio_snort.play()