extends MultiMeshInstance3D @onready var anim_player: AnimationPlayer = $"../AnimationPlayer" func _ready() -> void: anim_player.play("will_turning", -1, .5) var characters_seating:Array = get_tree().get_nodes_in_group("char_seat") for char in characters_seating: char.get_node("AnimationPlayer").play("talk_seating") var mesh = char.get_node("Root").get_node("Skeleton3D").get_node("characterMedium") mesh.set_instance_shader_parameter("skin_index", randi_range(1, 16)) await get_tree().create_timer( randf_range(0.1, 1.5) ).timeout