[gd_scene format=3 uid="uid://c06bosl2v6iet"] [ext_resource type="PackedScene" uid="uid://iowsuc3mdnw" path="res://assets/blender/frog.blend" id="1_mqod6"] [ext_resource type="Script" uid="uid://csfno2e8stbfd" path="res://scripts/frog.gd" id="1_qyo2l"] [ext_resource type="Shader" uid="uid://d3utcnxvfvc3r" path="res://assets/shader/frog.gdshader" id="3_1g2vb"] [ext_resource type="Texture2D" uid="uid://c740ebo1uf52a" path="res://assets/blender/frog_frog.png" id="4_ybftx"] [sub_resource type="SphereShape3D" id="SphereShape3D_ka232"] radius = 1.3148469 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1g2vb"] render_priority = 0 shader = ExtResource("3_1g2vb") shader_parameter/texture_albedo = ExtResource("4_ybftx") shader_parameter/fade_distance = 7.0000003325 shader_parameter/fade_color = Color(0.2, 0.5019608, 1, 0.7058824) shader_parameter/object_dist_to_camera = 10.0 [node name="frog" type="CharacterBody3D" unique_id=1576957827] collision_layer = 4 collision_mask = 4 script = ExtResource("1_qyo2l") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=719709487] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.008155346, 1.0683467, -0.032621384) shape = SubResource("SphereShape3D_ka232") [node name="frog" parent="." unique_id=634062570 instance=ExtResource("1_mqod6")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [node name="Skeleton3D" parent="frog/Armature" parent_id_path=PackedInt32Array(634062570, 1045941859) index="0" unique_id=401483836] bones/0/rotation = Quaternion(-1.1531623e-05, 0, 0, 1) bones/1/position = Vector3(-0.60637385, -0.47708797, -0.2640589) bones/1/rotation = Quaternion(0.13443978, 0.02188896, 0.16647768, 0.9765921) bones/2/position = Vector3(-0.19005248, -0.103389554, -0.6619784) bones/2/rotation = Quaternion(1, 2.4889325e-12, 1.1920928e-07, -2.0908483e-05) bones/3/rotation = Quaternion(1.8225421e-12, 1.7763568e-14, 8.47059e-22, 1) bones/4/position = Vector3(-0.60637385, -0.47708794, -0.26405892) bones/4/rotation = Quaternion(0.91649264, 0, 0, -0.40005165) bones/5/position = Vector3(0.60637385, -0.47708797, -0.2640589) bones/5/rotation = Quaternion(0.13443978, -0.02188896, -0.16647768, 0.9765921) bones/6/position = Vector3(0.19005248, -0.103389554, -0.6619784) bones/6/rotation = Quaternion(1, -2.4889325e-12, -1.1920928e-07, -2.0908483e-05) bones/7/rotation = Quaternion(1.8225421e-12, -1.7763568e-14, -8.47059e-22, 1) bones/8/position = Vector3(0.60637385, -0.47708794, -0.26405892) bones/8/rotation = Quaternion(0.91649264, 0, 0, -0.40005165) [node name="arms" parent="frog/Armature/Skeleton3D" index="0" unique_id=905070327] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="body" parent="frog/Armature/Skeleton3D" index="1" unique_id=1430789666] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="eyes" parent="frog/Armature/Skeleton3D" index="2" unique_id=995922377] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="feet" parent="frog/Armature/Skeleton3D" index="3" unique_id=312641785] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="hands" parent="frog/Armature/Skeleton3D" index="4" unique_id=1400931272] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="legs" parent="frog/Armature/Skeleton3D" index="5" unique_id=2021098219] surface_material_override/0 = SubResource("ShaderMaterial_1g2vb") [node name="AnimationPlayer" parent="frog" index="1" unique_id=1349259816] speed_scale = 3.0 [editable path="frog"]