extends Node3D @export var window_inside : bool = false @onready var window: MeshInstance3D = $window @onready var window_001: MeshInstance3D = $window_001 func _ready() -> void: if !window_inside: var material = window.get_active_material(0) material.emission_enabled = false var material1 = window_001.get_active_material(0) material1.emission_enabled = true