extends Node3D @export var client : PackedScene @export var entry_path: Array[Marker3D] @export var exit_path: Array[Marker3D] @onready var sprite_3d: Sprite3D = $Sprite3D @onready var timer: Timer = $Timer @onready var water_mill: MultiMeshInstance3D = $".." func _ready() -> void: sprite_3d.visible = false func _on_timer_timeout() -> void: var new_client = client.instantiate() water_mill.add_child(new_client) new_client.global_position = global_position new_client.entry_path = entry_path new_client.exit_path = exit_path func start_timer(): timer.start()