extends Node func _ready() -> void: #Dialogic.timeline_ended.connect(set_player_cam) pass func change_cinematic_cam(camera_name:String): var all_cinematic_cams:Array = get_tree().get_nodes_in_group("cinematic_cams") for cam in all_cinematic_cams: if cam.name == camera_name: cam.make_current() func set_player_cam(): return var player = get_tree().get_first_node_in_group("player") if player: player.set_default_cam()