[gd_scene format=3 uid="uid://dy1x22gg1304u"] [ext_resource type="PackedScene" uid="uid://btu2o6jxfp0jk" path="res://assets/blender/character_seat_talking.blend" id="1_a416r"] [ext_resource type="Shader" uid="uid://cnuead630a8a6" path="res://assets/shader/skin_chooser.gdshader" id="2_vy2pu"] [ext_resource type="Texture2DArray" uid="uid://qpcfjg7ajf8u" path="res://assets/img/textures/faces/faces.tres" id="3_slfuo"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_slfuo"] render_priority = 0 shader = ExtResource("2_vy2pu") shader_parameter/skins = ExtResource("3_slfuo") [node name="character_seat_talking" unique_id=57785508 groups=["char_seat"] instance=ExtResource("1_a416r")] [node name="Skeleton3D" parent="Root" parent_id_path=PackedInt32Array(373669909) index="0" unique_id=493451950] bones/0/position = Vector3(0.302855, 0.1932048, -0.14881) bones/0/rotation = Quaternion(0.7071067, 2.1362428e-08, -0.7071068, -2.4130529e-09) bones/1/rotation = Quaternion(-0.5075148, 0.50822973, -0.49190468, -0.49209875) bones/2/rotation = Quaternion(0.015740536, -0.0020798587, 0.99462473, -0.102321334) bones/3/rotation = Quaternion(0.9461286, -0.02187102, 0.07550285, -0.31410444) bones/6/rotation = Quaternion(0.5, 0.5000001, -0.5, 0.49999997) bones/9/position = Vector3(-0.61795783, -0.58670074, 0.025887195) bones/9/rotation = Quaternion(0.7071068, 1.6283842e-07, -0.7071068, 1.2727008e-07) bones/12/position = Vector3(-0.30237263, 0.1932048, -0.14881) bones/12/rotation = Quaternion(0.7071067, 2.1351646e-08, -0.7071068, -2.4053541e-09) bones/13/rotation = Quaternion(-0.5076765, 0.5078931, -0.491737, -0.4924469) bones/14/rotation = Quaternion(0.015657986, 0.0011505268, 0.994626, 0.10233619) bones/15/rotation = Quaternion(0.948112, 0.011445189, -0.044092853, -0.3146562) bones/18/rotation = Quaternion(0.5, 0.50000006, -0.5, 0.49999994) bones/21/position = Vector3(-0.6179579, -0.58670074, -0.029198058) bones/21/rotation = Quaternion(0.7071068, 2.8797626e-07, -0.7071068, 1.2727475e-07) bones/24/position = Vector3(0.010296834, 0.9903756, -0.005120704) bones/24/rotation = Quaternion(-0.10098013, 0.21911836, 0.97024167, -0.020526921) bones/25/position = Vector3(0.00046461396, 0.32195133, -9.231768e-08) bones/25/rotation = Quaternion(9.3384966e-05, -1.320912e-07, 0.99999905, 0.0014434622) bones/26/rotation = Quaternion(-0.001810182, -0.018589767, -0.008247486, 0.99979156) bones/27/rotation = Quaternion(0.011895014, -9.537777e-10, -2.1343198e-09, 0.99992925) bones/28/rotation = Quaternion(0.049166176, 1.6749997e-09, -1.7755539e-10, 0.9987906) bones/29/rotation = Quaternion(0.34699282, 0.046446297, 0.018266676, 0.9365389) bones/30/rotation = Quaternion(-0.13320251, 0.026541753, 0.042177375, 0.98983526) bones/33/rotation = Quaternion(0.41438192, 0.31050226, 0.644535, -0.5625394) bones/34/rotation = Quaternion(-0.13919982, 0.6393816, -0.5318145, 0.53757596) bones/35/rotation = Quaternion(0.3940747, 0.008186756, -0.03858445, 0.9182317) bones/36/rotation = Quaternion(-0.19741537, 0.9040773, 0.14644456, 0.34960762) bones/37/rotation = Quaternion(0.10007067, -0.077175125, -0.023930334, 0.99169415) bones/38/rotation = Quaternion(0.044797596, 0.06707022, -0.01120894, 0.9966791) bones/39/rotation = Quaternion(0.053542122, -0.030660052, -0.0038867716, 0.9980873) bones/40/position = Vector3(4.8771657e-08, 0.13049887, 1.7075308e-07) bones/42/rotation = Quaternion(-0.07868795, 0.78394246, 0.3586347, 0.50062317) bones/43/rotation = Quaternion(0.3356501, -0.058816582, 0.12030238, 0.93241996) bones/46/rotation = Quaternion(0.7061951, -0.60921913, 0.33549795, 0.13259621) bones/47/rotation = Quaternion(0.05164151, 0.9193522, 0.35192382, 0.16815038) bones/48/rotation = Quaternion(0.10564555, -0.007532561, 0.8311684, 0.54583997) bones/49/rotation = Quaternion(0.28400737, 0.16421905, 0.03289396, 0.9440816) bones/50/rotation = Quaternion(-0.29476112, -0.07410908, 0.028371373, 0.9522703) bones/51/rotation = Quaternion(-0.11254213, 0.06671322, 0.012023021, 0.99133205) bones/52/rotation = Quaternion(-0.08744144, -0.030592436, 0.0030590568, 0.9956951) bones/53/position = Vector3(8.046946e-09, 0.130499, -1.7951788e-07) bones/55/rotation = Quaternion(0.03319102, 0.8719387, -0.39068356, -0.2932365) bones/56/rotation = Quaternion(-0.27815673, 0.0029360354, 0.15432817, 0.9480523) bones/59/rotation = Quaternion(0.8135366, 0.13712671, -0.09198918, 0.5575775) bones/59/scale = Vector3(1.0000112, 0.9999997, 1.0000011) bones/60/rotation = Quaternion(0.79452264, -0.0068230187, -0.007347135, 0.6071517) bones/60/scale = Vector3(0.9999998, 1, 0.9999996) bones/61/rotation = Quaternion(-0.51889914, -0.043086264, -0.05394144, 0.8520433) bones/61/scale = Vector3(1.0000004, 1.0000002, 1.0000001) bones/62/rotation = Quaternion(-0.019817926, 0.9522866, -0.2982555, 0.061653968) bones/65/rotation = Quaternion(0.78714216, -0.07766736, 0.069961384, 0.6078491) bones/66/rotation = Quaternion(0.7416695, 0.011075483, -0.03775347, 0.6696107) bones/67/rotation = Quaternion(-0.590217, 0.013354413, 0.1191052, 0.7982979) bones/68/rotation = Quaternion(0.02826091, 0.95394087, -0.29757476, -0.025443962) [node name="characterMedium" parent="Root/Skeleton3D" index="0" unique_id=394338058] surface_material_override/0 = SubResource("ShaderMaterial_slfuo") [node name="AnimationPlayer" parent="." index="1" unique_id=1873912271] speed_scale = 0.5