extends Node var player var corinne var music_player # pour balavoine # pour corinne-help func _ready() -> void: #Dialogic.timeline_ended.connect(set_player_cam) pass func change_cinematic_cam(camera_name:String): var all_cinematic_cams:Array = get_tree().get_nodes_in_group("cinematic_cams") for cam in all_cinematic_cams: if cam.name == camera_name: cam.make_current() # car cinematic if cam.name == "deathseat": var audio = cam.get_parent().get_node("AudioStreamPlayer3D") audio.stream = load("res://assets/audio/sound-effects/car/inside-car.mp3") audio.play() elif cam.name == "road_view": var audio = cam.get_parent().get_node("AudioStreamPlayer3D") audio.stream = load("res://assets/audio/sound-effects/car/outside-car.wav") audio.play() elif cam.name == "frog_view": var audio = cam.get_parent().get_node("AudioStreamPlayer3D") audio.stream = load("res://assets/audio/sound-effects/car/inside-car.mp3") audio.play() elif cam.name == "top_view": var audio = cam.get_parent().get_node("AudioStreamPlayer3D") audio.stream = load("res://assets/audio/sound-effects/car/outside-car.wav") audio.play() # other cinematics elif cam.name == "croissants": corinne = get_tree().get_first_node_in_group("corinne") var marker_player = cam.get_node("MarkerPlayer") var marker_corinne = cam.get_node("MarkerCorinne") player.global_position = marker_player.global_position player.global_rotation = marker_player.global_rotation corinne.global_position = marker_corinne.global_position corinne.global_rotation = marker_corinne.global_rotation player.anim_player.play("Idling") corinne.anim_player.play("Idling") music_player.global_position = cam.global_position elif cam.name == "stairs": var path_follow = cam.get_node("Path3D").get_node("PathFollow3D") corinne.reparent( path_follow ) corinne.position = Vector3.ZERO corinne.rotation = Vector3.ZERO var tween := create_tween() tween.tween_property(path_follow, "progress_ratio", 1.0, 35) tween.finished.connect( corinne.reactivate_area3D ) corinne.anim_player.play( "walking" ) music_player.global_position = cam.global_position elif cam.name == "large": var marker_player = cam.get_node("MarkerPlayer") #player = get_tree().get_first_node_in_group("player") #corinne = get_tree().get_first_node_in_group("corinne") #music_player = player.musique player.global_position = marker_player.global_position player.global_rotation = marker_player.global_rotation music_player.global_position = cam.global_position elif cam.name == "watermill": music_player.global_position = cam.global_position elif cam.name == "city": var marker_player = cam.get_node("MarkerPlayer") var marker_corinne = cam.get_node("MarkerCorinne") player.global_position = marker_player.global_position player.global_rotation = marker_player.global_rotation corinne.global_position = marker_corinne.global_position corinne.global_rotation = marker_corinne.global_rotation player.anim_player.play("Idling") corinne.anim_player.play("Idling") music_player.global_position = cam.global_position return func set_player_cam(pov:bool=true): if !player: player = get_tree().get_first_node_in_group("player") if pov: player.set_pov_cam() else: player.set_default_cam() music_player = player.musique player.reset_musique_position()