extends Node3D @onready var camera: Camera3D = $Camera3D # BOUTONS @onready var start: Button = $MenuUI/HBoxContainer/Start @onready var quit: Button = $MenuUI/HBoxContainer/Quit @onready var credit: Button = $MenuUI/HBoxContainer/Credit @onready var fr: TextureButton = $MenuUI/HBoxContainer/fr @onready var en: TextureButton = $MenuUI/HBoxContainer/en @onready var screen: Button = $MenuUI/HBoxContainer2/Screen @onready var credit_label: Label = $MenuUI/Sprite3D/SubViewport/credit_label @onready var car: Node3D = $partie3D/car @onready var anim_player_car: AnimationPlayer = $partie3D/car/AnimationPlayer @onready var anim_player_char: AnimationPlayer = $partie3D/car/player_driving/AnimationPlayer @onready var musique: AudioStreamPlayer3D = $Musique # pour option @onready var menu_ui: Control = $MenuUI @onready var option: CanvasLayer = $Option @onready var optionexit: Button = $Option/optionexit func _ready() -> void: Sauvegarde.is_in_menu = true load_lang(Sauvegarde.language) if Sauvegarde.language == "en": en.texture_normal = preload("uid://bdcehsogmfiv2") fr.texture_normal = preload("uid://dusujvur4igj4") screen.text = Sauvegarde.get_text("window_screen") if Sauvegarde.can_see_credit: credit.visible = true else: credit.visible = false anim_player_car.play("driving") anim_player_char.play("driving") func _process(delta: float) -> void: car.position.z += 16 * delta func _on_start_pressed() -> void: get_tree().change_scene_to_file( "res://scenes/main.scn" ) Sauvegarde.is_in_menu = false func _on_quit_pressed() -> void: get_tree().quit() func _on_credit_pressed() -> void: Transition.change_scene("res://ui/credit.tscn") func _on_fr_pressed() -> void: fr.texture_normal = preload("uid://cdnkgbmh886ry") en.texture_normal = preload("uid://mpo1px8jnlyq") load_lang("fr") func _on_en_pressed() -> void: en.texture_normal = preload("uid://bdcehsogmfiv2") fr.texture_normal = preload("uid://dusujvur4igj4") load_lang("en") func _on_screen_pressed() -> void: if get_window().mode == Window.MODE_FULLSCREEN: get_window().mode = Window.MODE_WINDOWED screen.text = Sauvegarde.get_text("full_screen") else: get_window().mode = Window.MODE_FULLSCREEN screen.text = Sauvegarde.get_text("window_screen") func load_lang(l): Sauvegarde.language = l start.text = Sauvegarde.get_text("start") quit.text = Sauvegarde.get_text("quit") credit.text = Sauvegarde.get_text("credit") optionexit.text = Sauvegarde.get_text("resume") if get_window().mode == Window.MODE_FULLSCREEN: screen.text = Sauvegarde.get_text("window_screen") else: screen.text = Sauvegarde.get_text("full_screen") func _on_timer_timeout() -> void: musique.play() func _on_option_pressed() -> void: option.visible = true menu_ui.visible = false func _on_optionexit_pressed() -> void: option.visible = false menu_ui.visible = true