extends Camera3D @onready var player: CharacterBody3D = $".." var sensitivity = 0.008 func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseMotion and not get_tree().paused: player.rotate_y(-event.relative.x * sensitivity) player.camera_pov.rotate_x(-event.relative.y * sensitivity) player.camera_pov.rotation.x=clamp(player.camera_pov.rotation.x,deg_to_rad(-90),deg_to_rad(90))