extends Node3D @onready var camera: Camera3D = $Camera3D # BOUTONS @onready var start: Button = $HBoxContainer/Start @onready var quit: Button = $HBoxContainer/Quit @onready var credit: Button = $HBoxContainer/Credit @onready var fr: TextureButton = $HBoxContainer/fr @onready var en: TextureButton = $HBoxContainer/en @onready var screen: Button = $HBoxContainer2/Screen @onready var credit_label: Label = $Sprite3D/SubViewport/credit_label var but_credit_exist : bool = true var cible_rot_y var cible_rot_x func _ready() -> void: Sauvegarde.is_in_menu = true load_lang(Sauvegarde.language) if Sauvegarde.language == "en": en.texture_normal = preload("uid://bdcehsogmfiv2") fr.texture_normal = preload("uid://dusujvur4igj4") screen.text = Sauvegarde.get_text("window_screen") cible_rot_y = deg_to_rad( 147.8 ) cible_rot_x = deg_to_rad( -6.1 ) func _on_start_pressed() -> void: get_tree().change_scene_to_file( "res://scenes/main.scn" ) Sauvegarde.is_in_menu = false func _on_quit_pressed() -> void: get_tree().quit() func _physics_process(delta: float) -> void: camera.rotation.y = lerp_angle(camera.rotation.y, cible_rot_y, 3 * delta) camera.rotation.x = lerp_angle(camera.rotation.x, cible_rot_x, 3 * delta) func _on_credit_pressed() -> void: cible_rot_y = deg_to_rad(100) cible_rot_x = deg_to_rad(16) credit.queue_free() but_credit_exist = false func _on_fr_pressed() -> void: fr.texture_normal = preload("uid://cdnkgbmh886ry") en.texture_normal = preload("uid://mpo1px8jnlyq") load_lang("fr") func _on_en_pressed() -> void: en.texture_normal = preload("uid://bdcehsogmfiv2") fr.texture_normal = preload("uid://dusujvur4igj4") load_lang("en") func _on_screen_pressed() -> void: if get_window().mode == Window.MODE_FULLSCREEN: get_window().mode = Window.MODE_WINDOWED screen.text = Sauvegarde.get_text("full_screen") else: get_window().mode = Window.MODE_FULLSCREEN screen.text = Sauvegarde.get_text("window_screen") func load_lang(l): Sauvegarde.language = l start.text = Sauvegarde.get_text("start") quit.text = Sauvegarde.get_text("quit") if but_credit_exist : credit.text = Sauvegarde.get_text("credit") if get_window().mode == Window.MODE_FULLSCREEN: screen.text = Sauvegarde.get_text("window_screen") else: screen.text = Sauvegarde.get_text("full_screen") credit_label.text = Sauvegarde.get_text("credit_detail")