Files
frog/scripts/car_cinematic.gd
E250429F 3e857fa9f3 credit
2026-09-17 23:19:43 +02:00

25 lines
907 B
GDScript

extends Node3D
@onready var cinematic_camera: Node3D = $cinematic_camera
@onready var car_anim_player: AnimationPlayer = $cinematic_camera/car/AnimationPlayer
@onready var player_anim_player: AnimationPlayer = $cinematic_camera/player_driving/AnimationPlayer
@onready var audio_stream_player: AudioStreamPlayer3D = $cinematic_camera/AudioStreamPlayer3D
func _ready() -> void:
Dialogic.start("timeline")
Dialogic.timeline_ended.connect( change_scene )
func change_scene():
audio_stream_player.stream = load("res://assets/audio/sound-effects/car/door-open.mp3")
audio_stream_player.play()
Transition.change_scene("res://scenes/main.scn")
func _process(delta: float) -> void:
car_anim_player.play("driving")
player_anim_player.play("driving")
if cinematic_camera.global_position.x < 490:
cinematic_camera.global_position.x += 13 * delta
else:
cinematic_camera.global_position.x += 9 * delta