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2026-07-31 18:18:18 +02:00

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shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
uniform float lod: hint_range(0.0, 5) = 0.0;
void fragment(){
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
COLOR = color;
}