12 lines
412 B
GDScript
12 lines
412 B
GDScript
extends Camera3D
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@onready var player: CharacterBody3D = $".."
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var sensitivity = 0.008
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion and not get_tree().paused:
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player.rotate_y(-event.relative.x * sensitivity)
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player.camera_pov.rotate_x(-event.relative.y * sensitivity)
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player.camera_pov.rotation.x=clamp(player.camera_pov.rotation.x,deg_to_rad(-90),deg_to_rad(90))
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