34 lines
849 B
GDScript
34 lines
849 B
GDScript
extends CharacterBody3D
|
|
|
|
@onready var sprite_label: Sprite3D = $Sprite3D
|
|
@onready var label: Label = $Sprite3D/SubViewport/Label
|
|
@onready var area_3d: Area3D = $Area3D
|
|
|
|
@onready var doggo_anim_player: AnimationPlayer = $dog/AnimationPlayer
|
|
@onready var anim_player: AnimationPlayer = $character/AnimationPlayer
|
|
|
|
var player
|
|
|
|
func _ready() -> void:
|
|
doggo_anim_player.play("sleep")
|
|
|
|
func dialog():
|
|
anim_player.play("RootAction")
|
|
for i in range(1, 7):
|
|
label.text = Sauvegarde.get_text("neige" + str( i ) )
|
|
await get_tree().create_timer( 7 ).timeout
|
|
|
|
anim_player.stop()
|
|
sprite_label.visible = false
|
|
player.set_dialog_mode()
|
|
|
|
|
|
func _on_area_3d_body_entered(body: Node3D) -> void:
|
|
if body.is_in_group("player"):
|
|
player = body
|
|
sprite_label.visible = true
|
|
player.set_dialog_mode( global_position, 0)
|
|
dialog()
|
|
area_3d.queue_free()
|
|
|