Files
frog/scripts/game_manager.gd
T
E250429F 3e857fa9f3 credit
2026-09-17 23:19:43 +02:00

103 lines
3.5 KiB
GDScript

extends Node
var player
var corinne
var music_player # pour balavoine
# pour corinne-help
func _ready() -> void:
#Dialogic.timeline_ended.connect(set_player_cam)
pass
func change_cinematic_cam(camera_name:String):
var all_cinematic_cams:Array = get_tree().get_nodes_in_group("cinematic_cams")
for cam in all_cinematic_cams:
if cam.name == camera_name:
cam.make_current()
# car cinematic
if cam.name == "deathseat":
var audio = cam.get_parent().get_node("AudioStreamPlayer3D")
audio.stream = load("res://assets/audio/sound-effects/car/inside-car.mp3")
audio.play()
elif cam.name == "road_view":
var audio = cam.get_parent().get_node("AudioStreamPlayer3D")
audio.stream = load("res://assets/audio/sound-effects/car/outside-car.wav")
audio.play()
elif cam.name == "frog_view":
var audio = cam.get_parent().get_node("AudioStreamPlayer3D")
audio.stream = load("res://assets/audio/sound-effects/car/inside-car.mp3")
audio.play()
elif cam.name == "top_view":
var audio = cam.get_parent().get_node("AudioStreamPlayer3D")
audio.stream = load("res://assets/audio/sound-effects/car/outside-car.wav")
audio.play()
# other cinematics
elif cam.name == "croissants":
corinne = get_tree().get_first_node_in_group("corinne")
var marker_player = cam.get_node("MarkerPlayer")
var marker_corinne = cam.get_node("MarkerCorinne")
player.global_position = marker_player.global_position
player.global_rotation = marker_player.global_rotation
corinne.global_position = marker_corinne.global_position
corinne.global_rotation = marker_corinne.global_rotation
player.anim_player.play("Idling")
corinne.anim_player.play("Idling")
music_player.global_position = cam.global_position
elif cam.name == "stairs":
var path_follow = cam.get_node("Path3D").get_node("PathFollow3D")
corinne.reparent( path_follow )
corinne.position = Vector3.ZERO
corinne.rotation = Vector3.ZERO
var tween := create_tween()
tween.tween_property(path_follow, "progress_ratio", 1.0, 35)
tween.finished.connect( corinne.reactivate_area3D )
corinne.anim_player.play( "walking" )
music_player.global_position = cam.global_position
elif cam.name == "large":
var marker_player = cam.get_node("MarkerPlayer")
#player = get_tree().get_first_node_in_group("player")
#corinne = get_tree().get_first_node_in_group("corinne")
#music_player = player.musique
player.global_position = marker_player.global_position
player.global_rotation = marker_player.global_rotation
music_player.global_position = cam.global_position
elif cam.name == "watermill":
music_player.global_position = cam.global_position
elif cam.name == "city":
var marker_player = cam.get_node("MarkerPlayer")
var marker_corinne = cam.get_node("MarkerCorinne")
player.global_position = marker_player.global_position
player.global_rotation = marker_player.global_rotation
corinne.global_position = marker_corinne.global_position
corinne.global_rotation = marker_corinne.global_rotation
player.anim_player.play("Idling")
corinne.anim_player.play("Idling")
music_player.global_position = cam.global_position
return
func set_player_cam(pov:bool=true):
if !player:
player = get_tree().get_first_node_in_group("player")
if pov:
player.set_pov_cam()
else:
player.set_default_cam()
music_player = player.musique
player.reset_musique_position()