Files
frog/scripts/pause.gd
T
E250429F 3e857fa9f3 credit
2026-09-17 23:19:43 +02:00

50 lines
1.2 KiB
GDScript

extends CanvasLayer
# Buttons
@onready var resume_but: Button = $ColorRect/PanelContainer/VBoxContainer/Resume
@onready var menu: Button = $ColorRect/PanelContainer/VBoxContainer/Menu
@onready var continuer: Button = $Option/Continuer
@onready var color_rect: ColorRect = $ColorRect
@onready var option: CanvasLayer = $Option
func _ready() -> void:
hide()
$AnimationPlayer.play("RESET")
resume_but.text = Sauvegarde.get_text("resume")
menu.text = Sauvegarde.get_text("menu")
continuer.text = Sauvegarde.get_text("resume")
func resume():
get_tree().paused = false
hide()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
$AnimationPlayer.play_backwards("blur")
AudioServer.set_bus_effect_enabled( 1, 0, false )
func pause():
get_tree().paused = true
show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
$AnimationPlayer.play("blur")
AudioServer.set_bus_effect_enabled( 1, 0, true )
func _on_resume_pressed() -> void:
resume()
func _on_menu_pressed() -> void:
get_tree().paused = false
Transition.change_scene("res://ui/menu.tscn")
func _on_option_pressed() -> void:
color_rect.visible = false
option.visible = true
func _on_button_pressed() -> void:
color_rect.visible = true
option.visible = false