50 lines
1.2 KiB
GDScript
50 lines
1.2 KiB
GDScript
extends CanvasLayer
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# Buttons
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@onready var resume_but: Button = $ColorRect/PanelContainer/VBoxContainer/Resume
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@onready var menu: Button = $ColorRect/PanelContainer/VBoxContainer/Menu
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@onready var continuer: Button = $Option/Continuer
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@onready var color_rect: ColorRect = $ColorRect
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@onready var option: CanvasLayer = $Option
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func _ready() -> void:
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hide()
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$AnimationPlayer.play("RESET")
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resume_but.text = Sauvegarde.get_text("resume")
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menu.text = Sauvegarde.get_text("menu")
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continuer.text = Sauvegarde.get_text("resume")
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func resume():
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get_tree().paused = false
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hide()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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$AnimationPlayer.play_backwards("blur")
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AudioServer.set_bus_effect_enabled( 1, 0, false )
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func pause():
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get_tree().paused = true
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show()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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$AnimationPlayer.play("blur")
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AudioServer.set_bus_effect_enabled( 1, 0, true )
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func _on_resume_pressed() -> void:
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resume()
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func _on_menu_pressed() -> void:
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get_tree().paused = false
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Transition.change_scene("res://ui/menu.tscn")
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func _on_option_pressed() -> void:
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color_rect.visible = false
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option.visible = true
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func _on_button_pressed() -> void:
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color_rect.visible = true
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option.visible = false
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