Files
frog/scripts/game_manager.gd
T
2026-09-03 09:43:13 +02:00

18 lines
437 B
GDScript

extends Node
func _ready() -> void:
#Dialogic.timeline_ended.connect(set_player_cam)
pass
func change_cinematic_cam(camera_name:String):
var all_cinematic_cams:Array = get_tree().get_nodes_in_group("cinematic_cams")
for cam in all_cinematic_cams:
if cam.name == camera_name:
cam.make_current()
func set_player_cam():
return
var player = get_tree().get_first_node_in_group("player")
if player:
player.set_default_cam()